Max Brun
Software Engineer
Game Engine & Game Systems Programmer
Game Systems Programmer at New Tales 🌌
🎯 About Me
-
🌌 Game Systems Programmer @ New Tales (Unreal Engine 5) – shipped
Fading Echo (PC, Xbox Series X|S, PS5, Switch 2)
Now working on the studio's game-agnostic framework - ⚙️ Co-founder of Overload Engine – an open source 3D Game Engine with Lua scripting
- ❄️🫕 Alps cold and Canadian cold: I've worked through both 🏔️🍁
⚔️ Professional Experience
Now
🌌 New Tales · 2024 – Now
Fading Echo
Game Systems Programmer
Shipped on PC, Xbox Series X|S, PS5 and Switch 2. Now working on the studio's game-agnostic framework.
🏷️ Gameloft · 2022 – 2024
Disney Dreamlight Valley ✨
Former Gameplay Programmer & Support Optimization Programmer
Research and Development (R&D) 🧪 & Disney Dreamlight Valley ✨
🏷️ Nvizzio Creations · 2020 – 2021
RollerCoaster Tycoon® Touch™ 🎢
Former Gameplay Programmer
🏰 Projects & Contributions
⚙️ Overload Engine
An open source 3D Game Engine with Lua scripting
⚒️ Amber Engine
Open-source 3D Game Engine based on Overload
📐 AmberGL
Tile-based multithreaded CPU software renderer with an OpenGL-like API
🌋 ObsidianGL
CPU software renderer built around a modern graphics API design
🧰 Amber Framework
A data driven game framework built from modular, game-agnostic systems (Abilities, Action Phase, Entities, UI, etc.)